上次介绍MediaPlayer的时候稍微介绍了SurfaceView,SurfaceView由于可以直接从内存或者DMA等硬件接口取得图像数据,因此是个非常重要的绘图容器,这次我就用两篇文章来介绍SurfaceView的用法。网上介绍SurfaceView的用法有很多,写法也层出不同,例如继承SurfaceView类,或者继承SurfaceHolder.Callback类等,这个可以根据功能实际需要自己选择,我这里就直接在普通的用户界面调用SurfaceHolder的lockCanvas和unlockCanvasAndPost。
        先来看看程序运行的截图:

 截图1主要演示了直接把正弦波绘画在SurfaceView上


        对比上面的左右两图,右图用.lockCanvas(null),而左图用.lockCanvas(new Rect(oldX, 0, oldX + length, getWindowManager().getDefaultDisplay().getHeight())),对比一下两个效果,由于左图是按指定Rect绘画,所以效率会比右图的全控件绘画高些,并且在清屏之后(canvas.drawColor(Color.BLACK))不会留有上次绘画的残留。 
       接下来贴出main.xml的源码:
XML/HTML代码
    - <linearlayout xmlns:android="http://schemas.android.com/apk/res/android"   
-         android:layout_width="fill_parent" android:layout_height="fill_parent"  
-         android:orientation="vertical">  
-   
-         <linearlayout android:id="@+id/LinearLayout01"   
-                 android:layout_width="wrap_content" android:layout_height="wrap_content">  
-                 <button android:id="@+id/Button01" android:layout_width="wrap_content"   
-                         android:layout_height="wrap_content" android:text="简单绘画">  
-                 <button android:id="@+id/Button02" android:layout_width="wrap_content"   
-                         android:layout_height="wrap_content" android:text="定时器绘画">  
-           
-         <surfaceview android:id="@+id/SurfaceView01"   
-                 android:layout_width="fill_parent" android:layout_height="fill_parent">  
 
接下来贴出程序源码:
Java代码
    - package com.testSurfaceView;  
-   
- import java.util.Timer;  
- import java.util.TimerTask;  
-   
- import android.app.Activity;  
- import android.graphics.Canvas;  
- import android.graphics.Color;  
- import android.graphics.Paint;  
- import android.graphics.Rect;  
- import android.os.Bundle;  
- import android.util.Log;  
- import android.view.SurfaceHolder;  
- import android.view.SurfaceView;  
- import android.view.View;  
- import android.widget.Button;  
-   
- public class testSurfaceView extends Activity {  
-           
-         Button btnSimpleDraw, btnTimerDraw;  
-         SurfaceView sfv;  
-         SurfaceHolder sfh;  
-   
-         private Timer mTimer;  
-         private MyTimerTask mTimerTask;  
-         int Y_axis[],  
-         centerY,  
-         oldX,oldY,  
-         currentX;  
-   
-         @Override  
-         public void onCreate(Bundle savedInstanceState) {  
-                 super.onCreate(savedInstanceState);  
-                 setContentView(R.layout.main);  
-   
-                 btnSimpleDraw = (Button) this.findViewById(R.id.Button01);  
-                 btnTimerDraw = (Button) this.findViewById(R.id.Button02);  
-                 btnSimpleDraw.setOnClickListener(new ClickEvent());  
-                 btnTimerDraw.setOnClickListener(new ClickEvent());  
-                 sfv = (SurfaceView) this.findViewById(R.id.SurfaceView01);  
-                 sfh = sfv.getHolder();  
-   
-                   
-                 mTimer = new Timer();  
-                 mTimerTask = new MyTimerTask();  
-   
-                   
-                 centerY = (getWindowManager().getDefaultDisplay().getHeight() - sfv  
-                                 .getTop()) / 2;  
-                 Y_axis = new int[getWindowManager().getDefaultDisplay().getWidth()];  
-                 for (int i = 1; i < Y_axis.length; i++) {  
-                         Y_axis[i - 1] = centerY  
-                                         - (int) (100 * Math.sin(i * 2 * Math.PI / 180));  
-                 }  
-         }  
-   
-         class ClickEvent implements View.OnClickListener {  
-   
-                 @Override  
-                 public void onClick(View v) {  
-   
-                         if (v == btnSimpleDraw) {  
-                                 SimpleDraw(Y_axis.length-1);  
-                           
-                         } else if (v == btnTimerDraw) {  
-                                 oldY = centerY;  
-                                 mTimer.schedule(mTimerTask, 0, 5);  
-                         }  
-   
-                 }  
-   
-         }  
-   
-         class MyTimerTask extends TimerTask {  
-                 @Override  
-                 public void run() {  
-   
-                         SimpleDraw(currentX);  
-                         currentX++;  
-                         if (currentX == Y_axis.length - 1) {  
-                                 ClearDraw();  
-                                 currentX = 0;  
-                                 oldY = centerY;  
-                         }  
-                 }  
-   
-         }  
-           
-          
-  
-   
-         void SimpleDraw(int length) {  
-                 if (length == 0)  
-                         oldX = 0;  
-                 Canvas canvas = sfh.lockCanvas(new Rect(oldX, 0, oldX + length,  
-                                 getWindowManager().getDefaultDisplay().getHeight()));  
-                 Log.i("Canvas:",  
-                                 String.valueOf(oldX) + "," + String.valueOf(oldX + length));  
-   
-                 Paint mPaint = new Paint();  
-                 mPaint.setColor(Color.GREEN);  
-                 mPaint.setStrokeWidth(2);  
-   
-                 int y;  
-                 for (int i = oldX + 1; i < length; i++) {  
-                         y = Y_axis[i - 1];  
-                         canvas.drawLine(oldX, oldY, i, y, mPaint);  
-                         oldX = i;  
-                         oldY = y;  
-                 }  
-                 sfh.unlockCanvasAndPost(canvas);  
-         }  
-   
-         void ClearDraw() {  
-                 Canvas canvas = sfh.lockCanvas(null);  
-                 canvas.drawColor(Color.BLACK);  
-                 sfh.unlockCanvasAndPost(canvas);  
-   
-         }  
- }  
 
       注意一下 for (int i = oldX + 1; i < length; i++) {// 绘画正弦波 这句,在.lockCanvas()指定Rect内减少循环画线的次数,可以提高绘图效率。